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Game Feel Notes

Game feel is usually a stack of small decisions, not a single magic animation.

15 April 2026
Sky
by sky
1 min readGame FeelCombatFeedback
Game Feel Notes
Essay visual

On this page

  • The stack
  • Weight
  • Readability
  • Useful test

Akash Gher

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The stack

Good feel usually comes from layering response systems:

  • input buffering
  • anticipation
  • animation timing
  • camera impulse
  • sound design
  • hit-stop
  • particle response
  • recovery windows

None of these need to be huge. They need to agree with each other.

Weight

Weight is created by the relationship between action cost and feedback intensity. A heavy strike needs startup, commitment, and recovery. A light strike needs speed and clarity.

Readability

Feel gets worse when the player cannot understand cause and effect. The clearest action should always win over the fanciest effect.

Useful test

Mute the game and remove particles. If the action still reads, the foundation is strong. Then add VFX and audio back in as amplification.

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